![]() ![]() Rewritable Memory: Concerts, Canons, and Game Music History The 1-Bit Instrument: The Fundamentals of 1-Bit Synthesis, Their Implementational Implications and Instrumental Possibilities ![]() Gray Areas: Analyzing Navigable Narratives in the Not-So-Uncanny Valley between Soundwalks, Video Games, and Literary Computer Games Take a look at the issue’s Table of Contents (and click through to read articles for free for a limited time):īattle Hymn of the God-Slayers: Troping Rock and Sacred Music Topics in Xenoblade Chronicles As the journal of the Society for the Study of Sound and Music in Games, JSMG acts as a lively forum for the presentation and dissemination of knowledge, uniting theory and practice in this domain of musical-sonic activity. ![]() ![]() It serves a diverse community of readers and authors, encompassing industry practitioners alongside scholars from disciplinary perspectives including anthropology, computer science, media/game studies, philosophy, psychology, and sociology, as well as musicology. The journal’s objective is to present high-quality research concerning all areas of music and sound in games. We invite you to read the inaugural issue of JSMG for free for a limited time. We are pleased to be able to announce the publication of the first issue of the Journal of Sound and Music in Games, the world’s first journal dedicated to the study of sound and music in games. ![]()
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